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Mastering Object-Oriented Programming in Python

By 10xdev team August 03, 2025

This article explains the fundamentals of object-oriented programming (OOP) in Python. We will explore how to create and use objects, which are essential components of the OOP paradigm.

What Are Objects?

An object is an instance of a class. Through programming, we can model representations of real-life objects. Just look around you; you are surrounded by numerous objects. For instance, you might have a phone, a television, or a microphone nearby. The key point is that we can use programming to simulate these real-world items by defining a combination of attributes (what an object is or has) and methods (what an object can do).

Understanding Classes

To create an object, we first need a class. A class serves as a blueprint, outlining the attributes and methods that a specific type of object will possess. You have the flexibility to define your class either within your main script or in a separate, dedicated file for better organization.

Creating a Class in Python

To create a class, you use the class keyword followed by the class name. A common naming convention is to use PascalCase (e.g., Car), where the first letter is capitalized. For this example, let's create a class for cars.

class Car:
    pass

The pass statement is a placeholder, used here because a class definition cannot be empty.

Organizing Your Code

For smaller projects, defining the class within your main script is acceptable. However, for larger applications, it's best practice to place the class in its own module (a separate .py file).

For example, you could create a file named car.py:

car.py python class Car: pass

Then, in your main script, you would import it to make it available for use:

main.py python from car import Car

The Constructor (__init__ Method)

We need a way to construct a Car object with unique values for its attributes. This is done using a special method called __init__, which is short for initialize. In many other programming languages, this is known as a constructor.

The __init__ method is called automatically when you create a new instance (object) of a class. It's where you set the initial state of the object.

We'll modify our Car class to use the __init__ method to accept arguments like make, model, year, and color, and assign them to the object's attributes. The self keyword is crucial here; it refers to the specific instance of the object being created, allowing us to set its attributes (e.g., self.make).

Here is the updated car.py file, now including methods for actions our car can perform.

car.py ```python class Car: def init(self, make, model, year, color): self.make = make self.model = model self.year = year self.color = color

def drive(self):
    print("This car is driving")

def stop(self):
    print("This car is stopped")

### Creating and Using Car Objects

With our `Car` class blueprint ready, we can now create instances, or objects. In our main script, we'll create a `Car` object by calling the class and providing the required arguments for make, model, year, and color.

**main.py**
```python
from car import Car

car_1 = Car("Chevy", "Corvette", 2021, "blue")

# Accessing attributes
print(car_1.make)
print(car_1.model)
print(car_1.year)
print(car_1.color)

Running this script will produce the following output: Chevy Corvette 2021 blue

We can also call the object's methods: python car_1.drive() car_1.stop()

This will output: This car is driving This car is stopped

A Note on the self Parameter

You may have noticed that the __init__ method is defined with five parameters (self, make, model, year, color), but we only provided four arguments when creating the car_1 object. Similarly, drive() and stop() are defined with self, but we call them with no arguments.

This is because Python automatically passes the object instance (car_1 in this case) as the first argument to any instance method. You do not need to provide the self argument manually when calling the method.

Reusing the Class Blueprint

The power of classes lies in their reusability. We can create multiple Car objects from the same blueprint, each with its own distinct attributes.

Let's create a second car: ```python car_2 = Car("Ford", "Mustang", 2022, "red")

print(car2.make) print(car2.model) print(car2.year) print(car2.color)

car2.drive() car2.stop() ```

The output for this second object will be: Ford Mustang 2022 red This car is driving This car is stopped

Making Methods More Dynamic

Our methods can be made more dynamic by using the object's attributes. Let's modify the drive and stop methods to include the car's model in the output message. The self keyword allows us to access the model attribute of the specific object calling the method.

car.py (updated) ```python class Car: def init(self, make, model, year, color): self.make = make self.model = model self.year = year self.color = color

def drive(self):
    print("This " + self.model + " is driving")

def stop(self):
    print("This " + self.model + " is stopped")

Now, when we call these methods on our objects:
```python
# In main.py
car_1.drive()
car_2.drive()

The output will be specific to each object: This Corvette is driving This Mustang is driving

Each object maintains its own state and can act independently. For example: python car_1.drive() car_2.stop()

Output: This Corvette is driving This Mustang is stopped

Conclusion

In conclusion, a class acts as a blueprint for creating objects. It bundles together attributes (data) and methods (functions) that define the object's characteristics and behaviors. The __init__ method serves as a constructor to initialize an object's state when it's created. By mastering classes and objects, you can write more organized, reusable, and scalable Python code. These are the foundational concepts of object-oriented programming in Python.

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